As a technical artist, my tasks on this project were extensive. We were a small team making a big game, so it was necessary for us to be multidisciplinary when it came to creating content.
Level art and design for all public spaces. Please see the examples on the link to the left.
Modeling, Unwrapping, rigging, and animation for many of the trinketz
Set up customization options on Trinketz and player avatars
Set up player to Trinketz interactions (animations, particles, sound effects)
Set up mini-games (avatar animations, event timing, particles, sound)